![]() That’s the relevant question, isn’t it? Besides the humor aspect, both games are pretty much standard platformers. All of this is done while pointing out just how formulaic the vast majority of games on the market are. There are jokes at the expense of artistic games that use silhouetted foreground graphics, jokes about games released too soon and needing day one patches, and games that are single player and still require server connections. DLC clearly isn’t the only thing at which these games poke fun. Literally grinding with a grinding wheel. There’s moving and collecting of things, talking to NPCs, and grinding. It has a princess and an obviously bad guy that kidnaps her. Yes, DLC Quest contains all of the motivational tropes required in an RPG. ![]() Some might argue that it dilutes the message as that’s pretty much how you get power ups and expand content in games without DLC, but I’m sure most people can appreciate the concept without having to get their wallet out to download the animation pack or the pet pack. They don’t actually contain microtransactions or DLC for cash, but rather for freely obtained in game coins. Nothing is sacred and not even the sheep will be spared.ĭLC Quest and its second chapter, Live Freemium or Die are both well constructed pokes at the world of microtransactions. DLC Quest is a satirical look at how far is really too far and then goes from there. How about on-disc DLC? Alright, it’s no secret that I and others on the Dorkadia staff think that sometimes companies go too far with DLC. Who doesn’t love DLC? There’s nothing like buying a game for $60 and then finding that there’s already another $30 of DLC available on launch day.
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